Good start though looks similar to Madina's animation. Anyways, feedback for your loops: 1. Walk cycle = Little stiff as the posture needs to be revisited. Get some ref and do your character persona. Minor fix remember to start with the idle post. 2. Run cycle = Looks fine now lacking of weight as the vertical (up down) movement is missing 3. Jump = anticipation before jump needs to be exaggerated a little bit more to give more gravity and force. 4. Idle = this is the base of all and should determine the character persona here. Interesting post and reflection towards its characteristic needs to be revisited 5. Death = Too slow. It has to have impact and weight. 6. Block = When some force hits u will be push back (Momentum & Inertia application) 7. Attack = Needs to throw a strong blow and with power again (Momentum & Inertia application) Overall its a good start. Practice will make your animation look better.
Good start though looks similar to Madina's animation. Anyways, feedback for your loops:
ReplyDelete1. Walk cycle = Little stiff as the posture needs to be revisited. Get some ref and do your character persona. Minor fix remember to start with the idle post.
2. Run cycle = Looks fine now lacking of weight as the vertical (up down) movement is missing
3. Jump = anticipation before jump needs to be exaggerated a little bit more to give more gravity and force.
4. Idle = this is the base of all and should determine the character persona here. Interesting post and reflection towards its characteristic needs to be revisited
5. Death = Too slow. It has to have impact and weight.
6. Block = When some force hits u will be push back (Momentum & Inertia application)
7. Attack = Needs to throw a strong blow and with power again (Momentum & Inertia application)
Overall its a good start. Practice will make your animation look better.